![]() I honestly think having the transformations being used for a one and done attack is a huge waste of potential, just because the transformations don't exactly have those exact attributes in her game doesn't mean they couldn't be implemented here to make them more viable in a fighting game, I mean the Monado Arts aren't exactly accurate to Shulk's game either. Special: Harpy Feather (low damage, continuously fire them like Fox's Blaster)Īs for the Kirby situation, I have two options, either he just copies the Monkey Hat and uses the Monkey Dash (to be fair, he's never copied a dash attack before) or Kirby could have access to the same menu, but just has animal hats and copies their special moves but they're on the same time limit and Kirby's back to normal after. Up-Harpy (less traction and very floaty, has multiple jumps)Īttack: Harpy Talon (overhead slash, potential meteor smash) Special: Spider Venom (continuously deals damage similar to flowers) Special: Monkey Bullet (weak but fast dash, slightly slower than Fox Illusion)ĭown-Elephant (low speed and jump, powerful knockback potential and less taken)Īttack: Elephant Dash (slow but powerful dash attack)īack-Spider (double jump allows her to use webbing to pull herself up if a surface is above or on enemies to bounce off them)Īttack: Spider Leg (performs an uppercut with her frontal leg similar to the Bonelegs enemy in HGH, effectively attacks enemies above her) Neutral Special: Transformation Dance, similar to Half-Genie Hero, Shantae dances and activates a selection of transformations around her and must select a direction to transform similar to Shulk’s new Monado Arts activation (lasts for 10-15 sec., down B to cancel out) Each Transformation would have one attack and one special attack.įorward-Monkey (low damage and more taken, high jump and movement speed, can climb walls)Īttack: Monkey Claw (overhead slash, could easily be used multiple times) I just wanna get out how I think they should handle her transformations in her moveset since I have time to talk about this now. Not between Peach and Samus in terms of proportions and visual style. Personally, I’d picture Shantae as somewhat short and iconic like her game sprite….something between Pit and Mega Man. Shantae fans have put together a ton of their own ideas, many of which feel spot on. ![]() Like poofing briefly into Harpy form to recover from a fall, or poofing into an elephant when performing a charged smash. So if this was carried over into Smash, she’d be a close range player with a variety of hair attacks, and some interesting cosmetic changes into animal form when she does certain moves. And third comes item-based magic like fireballs and such. MATT: I’ve usually held that Shantae uses hair-whips as a primary move, and dancing or transforming as a secondary gameplay layer, typically for mobility or utility. For those who like speculating about her moveset, here's an interview with Matt Bozon where he gives his input on how he thinks she would work, in addition to some other interesting tidbits.īefore you get all bummed out thinking this deconfirms her for Ultimate, this came out three years ago shortly after the ballot.
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