Old monsters have been updated to be more aggressive, now with moves to catch you off-guard. ![]() The traditional inclusion of Master Rank (G Rank) is back, and aims to fix this complaint. Many Monster Hunter players were very critical of the base games lack of difficulty at the endgame, a complaint that I have come to agree with over time. It sticks to the same formula that has worked previously, and that’s a good thing. In terms of new features, Sunbreak is largely safe. Magma Amuldron is one of the new subspecies added. However, the big new original map is Citadel, packing in a couple of different biomes in one map, with a ruined castle providing the expansions centrepiece. Jungle is a returning location for fans of the franchise, with the added benefit of being one massive zone instead of cut into several smaller segments. This cuts down on pre-hunt preparations, giving you access to just about every menu. A single wirebug could get you between merchants since it’s so compact. It’s an incredibly dense space with each merchant mere seconds away from each other, it’s not even worth using the fast travel. First up is the new home base, trading Kamura for the Delgato outpost. You’d be hard pressed to find better value than what Monster Hunter often provides. As a whole though, this isn’t the largest roster added to a Monster Hunter, but it is still plenty beefy with dozens of hours worth of content and post-launch plans that rival that of live service games. This weird pacing at the start of the expansion doesn’t give the greatest of first impressions, but that very quickly improves as you move into Master Rank 3 and beyond. There’s not a lot in terms of surprises in the roster, especially in the early hours of the expansion where you are largely fighting the same monsters you already fought in the base game. Then we have a handful of new subspecies: Blood Orange Bishaten, Magma Almudron, and Aurora Somnacanth, among several others, bringing new life into some great base game fights. Lunagaron also became one of my favourite fights, with a surprising werewolf inspired moveset. Then there’s Lunagaron, who is deceptively not just another Odogaron like his name and appearance might imply. Malzeno is easily one of my top monsters in the franchise so far, in terms of design. I won’t go over them all here, but new additions like the vampire inspired flagship monster, Malzeno, are is the main driving force behind the game’s story. Of course old monsters get the MR treatment.Īs you would expect, a new expansion means a bunch of new monsters to fight, from returning fan favourites such as the dangerous Gore Magala and his insane Frenzy mechanic, to the Japanese exclusive frontier monster, Seregios. It’s a formula that has worked throughout the entire series, and there seems to be no stopping it. You are still hunting monsters to craft gear to help you defeat even more powerful monsters. Sunbreak for the most part keeps that same gameplay loop we’ve all come to love completely intact. Sunbreak ditches the Japanese influenced land of Kamura and its surrounding areas, instead replacing it with a much more European look and feel. Maybe one day we will get a good Monster Hunter story that isn’t from the excellent Stories spin-off series. Saying that it’s certainly a step up with characters that I actually remember the names of after closing the game down. You journey west with your new companion, Fiorayne, to put an end to the weird happenings.Īs is tradition, the story isn’t really that thoughtful and is primarily an excuse to move you between locations as well as introduce new monsters. However the threat isn’t completely over Hunters are having trouble in the western world with strange anomalies that are causing monsters to act more erratically. The rampage has been stopped and you have saved Kamura village. ![]() ![]() Sunbreak takes place after the events of the base game. Fiorayne moves the story along well enough.
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